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Preface Table of Contents 
        
 
 Chapter 1: Introduction to Computers and Java
 1.1 Introduction
 1.2 Why Program?   
 1.3 Computer Systems: Hardware and Software
 1.4 Programming Languages
 1.5 What Is a Program Made of?
 1.6 The Programming Process
 1.7 Object-Oriented Programming
 Chapter 2: Java Fundamentals
 2.1 The Parts of a Java Program
 2.2 The print and println Methods, and the Java API
 2.3 Variables and Literals
 2.4 Primitive Data Types
 2.5 Arithmetic Operators
 2.6 Combined Assignment Operators
 2.7 Conversion between Primitive Data Types
 2.8 Creating Named Constants with final
 2.9 The String Class
 2.10 Scope
 2.11 Comments
 2.12 Programming Style
 2.13 Reading Keyboard Input
 2.14 Dialog Boxes
 2.15 Common Errors to Avoid
 Chapter 3: A First Look at Classes and Objects
 3.1 Classes
 3.2 More about Passing Arguments
 3.3 Instance Fields and Methods
 3.4 Constructors
 3.5 A BankAccount Class
 3.6 Classes, Variables, and Scope
 3.7 Packages and import Statements
 3.8 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
 3.9 Common Errors to Avoid
 Chapter 4: Decision Structures
 4.1 The if Statement
 4.2 The if-else Statement
 4.3 The Payroll Class
 4.4 The if-else-if Statement
 4.5 Nested if Statements
 4.6 Logical Operators
 4.7 Comparing String Objects
 4.8 More about Variable Declaration and Scope
 4.9 The Conditional Operator (Optional)
 4.10 The switch Statement
 4.11 Formatting Numbers with the DecimalFormat Class
 4.12 Focus on Problem Solving: The SalesCommission Class
 4.13 The Random Class
 4.14 Common Errors to Avoid
 Chapter 5: Loops and Files  
 5.1 The Increment and Decrement Operators
 5.2 The while Loop
 5.3 Using the while Loop for Input Validation
 5.4 The do-while Loop
 5.5 The for Loop
 5.6 Running Totals and Sentinel Values
 5.7 Nested Loops
 5.8 The break and continue Statements
 5.9 Deciding Which Loop to Use
 5.10 Introduction to File Input and Output
 5.11 Common Errors to Avoid
 Chapter 6: A Second Look at Classes and Objects
 6.1 Static Class Members
 6.2 Overloaded Methods
 6.3 Overloaded Constructors
 6.4 Passing Objects as Arguments to Methods
 6.5 Returning Objects from Methods
 6.6 The toString Method
 6.7 Writing an equals Method
 6.8 Methods That Copy Objects
 6.9 Aggregation
 6.10 The this Reference Variable
 6.11 Inner Classes
 6.12 Enumerated Types
 6.13 Garbage Collection
 6.14 Focus on Object-Oriented Design: Class Collaboration
 6.15 Common Errors to Avoid  
 Chapter 7: Arrays and the Array List Class
 7.1 Introduction to Arrays
 7.2 Processing Array Contents
 7.3 Passing Arrays as Arguments to Methods
 7.4 Some Useful Array Algorithms and Operations
 7.5 Returning Arrays from Methods
 7.6 String Arrays
 7.7 Arrays of Objects
 7.8 The Sequential Search Algorithm
 7.9 The Selection Sort and the Binary Search Algorithms
 7.10 Two-Dimensional Arrays
 7.11 Arrays with Three or More Dimensions
 7.12 Command-Line Arguments and Variable-Length Argument Lists
 7.13 The ArrayList Class
 7.14 Common Errors to Avoid  
 Chapter 8: Text Processing and Wrapper Classes  
 8.1 Introduction to Wrapper Classes  
 8.2 Character Testing and Conversion with the Character Class  
 8.3 More about String Objects  
 8.4 The StringBuilder Class  
 8.5 Tokenizing Strings  
 8.6 Wrapper Classes for the Numeric Data Types  
 8.7 Focus on Problem Solving: The TestScoreReader Class  
 8.8 Common Errors to Avoid
 Chapter 9: Inheritance  
 9.1 What Is Inheritance?  
 9.2 Calling the Superclass Constructor  
 9.3 Overriding Superclass Methods  
 9.4 Protected Members  
 9.5 Classes That Inherit from Subclasses
 9.6 The Object Class  
 9.7 Polymorphism  
 9.8 Abstract Classes and Abstract Methods  
 9.9 Interfaces  
 9.10 Common Errors to Avoid
 Chapter 10: Exceptions and Advanced File I/O
 10.1 Handling Exceptions  
 10.2 Throwing Exceptions  
 10.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization  
 10.4 Common Errors to Avoid
 Chapter 11: GUI Applications—Part 1
 11.1 Introduction
 11.2 Dialog Boxes
 11.3 Creating Windows
 11.4 Equipping GUI Classes with a main Method
 11.5 Layout Managers
 11.6 Radio Buttons and Check Boxes
 11.7 Borders
 11.8 Focus on Problem Solving: Extending the JPanel Class
 11.9 Splash Screens
 11.10 Using Console Output to Debug a GUI Application
 11.11 Common Errors to Avoid
 Chapter 12: GUI Applications—Part 2
 12.1 Read-Only Text Fields
 12.2 Lists
 12.3 Combo Boxes
 12.4 Displaying Images in Labels and Buttons
 12.5 Mnemonics and Tool Tips
 12.6 File Choosers and Color Choosers
 12.7 Menus
 12.8 More about Text Components: Text Areas and Fonts
 12.9 Sliders
 12.10 Look and Feel
 12.11 Common Errors to Avoid
 Chapter 13: Applets and More  
 13.1 Introduction to Applets
 13.2 A Brief Introduction to HTML  
 13.3 Creating Applets with Swing  
 13.4 Using AWT for Portability
 13.5 Drawing Shapes  
 13.6 Handling Mouse Events  
 13.7 Timer Objects
 13.8 Playing Audio  
 13.9 Common Errors to Avoid
 Chapter 14: Recursion
 14.1 Introduction to Recursion
 14.2 Solving Problems with Recursion
 14.3 Examples of Recursive Methods
 14.4 A Recursive Binary Search Method
 14.5 The Towers of Hanoi
 14.6 Common Errors to Avoid
 Appendix A Getting Started with Alice
 Index
 
 Appendixes and Case Studies on the Student CD-ROM
Appendix B The ASCII/Unicode Characters
 Appendix C Operator Precedence and Associativity
 Appendix D Java Key Words
 Appendix E Installing the JDK and JDK Documentation
 Appendix F Using the javadoc Utility
 Appendix G More about the Math Class
 Appendix H Packages
 Appendix I Working with Records and Random Access Files
 Appendix J Using JBuilder 8
 Appendix K The QuickSort Algorithm
 Appendix L Answers to Checkpoints Questions
 Appendix M Answers to Odd-Numbered Review Questions
 Case Study 1 The Amortization Class
 Case Study 2 The PinTester Class
 Case Study 3 Parallel Arrays
 Case Study 4 The SerialNumber Class
 Case Study 5 A Simple Text Editor Application
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