mercredi 6 février 2019

Absolute Java Bank Test Questions

Absolute Java

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Table of Contents

(Each chapter concludes with a summary, answers to self-test exercises, and programming projects.)

1. Getting Started.

Introduction to Java.

Expressions and Assignment Statements.

The Class String.

Program Style.



2. Console Input and Output.

Screen Output.

JOptionPane.

Console Input Using BufferedReader.

Input Using ConsoleIn.



3. Flow of Control.

Branching Mechanism.

Boolean Expressions.

Loops.



4. Defining Classes I.

Class Definitions.

Information Hiding and Encapsulation.

Overloading.

Constructors.



5. Defining Classes II.

Static Methods and Static Variables.

References and Class Parameters.

Using and Misusing References.

Packages and javadoc.

Arrays.

Introduction to Arrays.

Arrays and References.

Programming with Arrays.

Multidimensional Arrays.



7. Inheritance.

Inheritance Basics.

Encapsulation and Inheritance.

Programming with Inheritance.



8. Polymorphism and Abstract Classes.

Polymorphism.

Abstract Classes.



9. Exception Handling.

Exception Handling Basics.

Throwing Exceptions in Methods.

More Programming Techniques for Exception Handling.



10. File I/O.

Introduction to File I/O.

Text Files.

The File Class.

Binary Files.

Random Access to Binary Files.



11. Recursion.

Recursive void Methods.

Recursive Methods that Return a Value.

Thinking Recursively.



12. UML and Patterns.

UML.

Patterns.



13. Interfaces and Inner Classes.

Interfaces.

Simple Uses of Inner Classes.

More About Inner Classes.



14. Linked Data Structures.

Java Linked Lists.

Trees.



15. Collections and Iterators.

Vectors.

Collections.

Iterators.



16. Swing I.

Event-Driven Programming.

Buttons, Events, and Other Swing Basics.

Containers and Layout Managers.

Menus and Buttons.

Text Fields and Text Areas.



17. Applets.

A Brief Introduction to HTML.

Programming Applets.

Applets in HTML Documents.



18. Swing II.

Window Listeners.

Icons and Scroll Bars.

The Graphics Class.

Colors.

Fonts and the drawString Method.



19. Java Never Ends.

Multithreading.

JavaBeans.

Java and Database Connections.



Appendix 1. Keywords.


Appendix 2. Precedence and Associativity Rules.


Appexdix 3. Unicode Character Set.


Appendix 4. Summary of Classes and Interfaces.


Appendix 5. ConsoleIn.


Index.

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